A Fully GPU-Implemented Rigid Body Simulator

Álvaro del Monte, Roberto Torres, Pedro J. Martín, Antonio Gavilanes

GRAPP 2008: 3rd International Conference on Computer Graphics Theory and Applications 2008 (Funchal, Madeira, Portugal). Conference Proceedings,  INSTICC, pp. 342-349.

Abstract:

In this paper we study how to implement a fully GPU-based rigid body simulator by programming shaders for every phase of the simulation. We analyze the pros and cons of different approaches, and point out the bottlenecks we have detected. We also apply the developed techniques to two case studies, comparing them with the analogous versions running on CPU.

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